Storytelling through video game artworks "“ Twee kante van 'n storie

dc.contributor.advisorWestern, Rat
dc.contributor.advisorSimbao, Ruth Kerkham, 1969-
dc.contributor.authorRandall, Tasmin Tania
dc.date.accessioned2026-03-03T10:12:18Z
dc.date.issued13/10/2023
dc.description.abstractThis mini-thesis serves as a supporting document for my Master of Fine Art (MFA) exhibition, 'Twee Kante van 'n Storie'. The exhibition explores my culture and experiences as a 'Coloured' woman in Makhanda through storytelling. I use the term 'Coloured' with quotation marks to remain respectful to those who do not wish to reclaim the term. My minithesis analyses how video games as artworks can be a mode of storytelling and can encourage sociocultural awareness. In my research, I use storytelling as a tool and autoethnography as a methodology to both discuss and influence my practice. For my MFA installation, I have created a digital interactive website that uses the same language as a video game. Throughout my process, I have used two video games, That Dragon Cancer and Boet Fighter, as case studies, in order to help the building and creation of my autoethnographic art video game. My art video game explores my experiences of my culture and living in a small town. Through the creation of four fictionalised characters, which are loosely based on true life experiences and first-hand observations, I can reveal and unpack cultural experiences and biases that I have observed over the years. Each character in the game grapples with one of three prominent themes; stereotypes, 'swagger' and texturism. Furthermore, through using autoethnography as a methodology and the researcher as the phenomenon (Ellis, 2004: 45). This study contributes to the gap in 'Coloured' cultural diversities that exist outside the lens of the Western Cape experience. This is a perspective not commonly found within academia.
dc.description.degreeMaster's thesis
dc.description.degreeMFA
dc.format.extent64 pages
dc.format.mimetypeapplication/pdf
dc.identifier.otherhttp://hdl.handle.net/10962/425355
dc.identifier.urihttps://researchrepository.ru.ac.za/handle/123456789/3619
dc.languageEnglish
dc.publisherRhodes University, Faculty of Humanities, Department of Fine Art
dc.rightsRandall, Tasmin Tania
dc.subjectColored people (South Africa) -- Ethnic identity
dc.subjectColored people (South Africa) in art
dc.subjectStorytelling in art
dc.subjectDigital art
dc.subjectBrowser game
dc.subjectArt Video games
dc.subjectAutoethnography
dc.subjectStereotypes (Social psychology) in art
dc.subjectDiscrimination based on hair texture
dc.subjectSwag
dc.titleStorytelling through video game artworks "“ Twee kante van 'n storie
dc.typeAcademic thesis

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