Implementing non-photorealistic rendering enhancements with real-time performance

dc.contributor.advisorBangay, Shaun
dc.contributor.authorWinnemöller, Holger
dc.date.accessioned2026-03-04T08:22:04Z
dc.date.issued2002,2013-05-09
dc.description.abstractWe describe quality and performance enhancements, which work in real-time, to all well-known Non-photorealistic (NPR) rendering styles for use in an interactive context. These include Comic rendering, Sketch rendering, Hatching and Painterly rendering, but we also attempt and justify a widening of the established definition of what is considered NPR. In the individual Chapters, we identify typical stylistic elements of the different NPR styles. We list problems that need to be solved in order to implement the various renderers. Standard solutions available in the literature are introduced and in all cases extended and optimised. In particular, we extend the lighting model of the comic renderer to include a specular component and introduce multiple inter-related but independent geometric approximations which greatly improve rendering performance. We implement two completely different solutions to random perturbation sketching, solve temporal coherence issues for coal sketching and find an unexpected use for 3D textures to implement hatch-shading. Textured brushes of painterly rendering are extended by properties such as stroke-direction and texture, motion, paint capacity, opacity and emission, making them more flexible and versatile. Brushes are also provided with a minimal amount of intelligence, so that they can help in maximising screen coverage of brushes. We furthermore devise a completely new NPR style, which we call super-realistic and show how sample images can be tweened in real-time to produce an image-based six degree-of-freedom renderer performing at roughly 450 frames per second. Performance values for our other renderers all lie between 10 and over 400 frames per second on homePC hardware, justifying our real-time claim. A large number of sample screen-shots, illustrations and animations demonstrate the visual fidelity of our rendered images. In essence, we successfully achieve our attempted goals of increasing the creative, expressive and communicative potential of individual NPR styles, increasing performance of most of them, adding original and interesting visual qualities, and exploring new techniques or existing ones in novel ways.,KMBT_363,Adobe Acrobat 9.54 Paper Capture Plug-in
dc.description.degreeMaster's thesis
dc.description.degreeMSc
dc.format.extent197 pages
dc.format.mimetypeapplication/pdf
dc.identifier.otherhttp://hdl.handle.net/10962/d1003135
dc.identifier.urihttps://researchrepository.ru.ac.za/handle/123456789/5835
dc.languageEnglish
dc.publisherRhodes University, Faculty of Science, Department of Computer Science
dc.rightsWinnemöller, Holger
dc.subjectComputer animation
dc.subjectComputer graphics
dc.subjectReal-time data processing
dc.titleImplementing non-photorealistic rendering enhancements with real-time performance
dc.typeAcademic thesis

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