Virtual sculpting : an investigation of directly manipulated free-form deformation in a virtual environment

dc.contributor.advisorSewry, David
dc.contributor.advisorClayton, Peter
dc.contributor.authorGain, James Edward
dc.date.accessioned2026-03-04T08:22:14Z
dc.date.issued1996
dc.description.abstractThis thesis presents a Virtual Sculpting system, which addresses the problem of Free-Form Solid Modelling. The disparate elements of a Polygon-Mesh representation, a Directly Manipulated Free-Form Deformation sculpting tool, and a Virtual Environment are drawn into a cohesive whole under the mantle of a clay-sculpting metaphor. This enables a user to mould and manipulate a synthetic solid interactively as if it were composed of malleable clay. The focus of this study is on the interactivity, intuitivity and versatility of such a system. To this end, a range of improvements is investigated which significantly enhances the efficiency and correctness of Directly Manipulated Free-Form Deformation, both separately and as a seamless component of the Virtual Sculpting system.
dc.description.degreeMaster's thesis
dc.description.degreeMSc
dc.format.extent116 pages
dc.format.mimetypeapplication/pdf
dc.identifier.otherhttp://hdl.handle.net/10962/d1006661
dc.identifier.urihttps://researchrepository.ru.ac.za/handle/123456789/5908
dc.languageEnglish
dc.publisherRhodes University, Faculty of Science, Department of Computer Science
dc.rightsGain, James Edward
dc.subjectComputer simulation
dc.subjectComputer graphics
dc.subjectVirtual reality
dc.titleVirtual sculpting : an investigation of directly manipulated free-form deformation in a virtual environment
dc.typeAcademic thesis

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