Classification of the difficulty in accelerating problems using GPUs

dc.contributor.advisorBradshaw, Karen
dc.contributor.authorTristram, Uvedale Roy
dc.date.accessioned2026-03-04T08:21:59Z
dc.date.issued2014
dc.description.abstractScientists continually require additional processing power, as this enables them to compute larger problem sizes, use more complex models and algorithms, and solve problems previously thought computationally impractical. General-purpose computation on graphics processing units (GPGPU) can help in this regard, as there is great potential in using graphics processors to accelerate many scientific models and algorithms. However, some problems are considerably harder to accelerate than others, and it may be challenging for those new to GPGPU to ascertain the difficulty of accelerating a particular problem or seek appropriate optimisation guidance. Through what was learned in the acceleration of a hydrological uncertainty ensemble model, large numbers of k-difference string comparisons, and a radix sort, problem attributes have been identified that can assist in the evaluation of the difficulty in accelerating a problem using GPUs. The identified attributes are inherent parallelism, branch divergence, problem size, required computational parallelism, memory access pattern regularity, data transfer overhead, and thread cooperation. Using these attributes as difficulty indicators, an initial problem difficulty classification framework has been created that aids in GPU acceleration difficulty evaluation. This framework further facilitates directed guidance on suggested optimisations and required knowledge based on problem classification, which has been demonstrated for the aforementioned accelerated problems. It is anticipated that this framework, or a derivative thereof, will prove to be a useful resource for new or novice GPGPU developers in the evaluation of potential problems for GPU acceleration.
dc.description.degreeMaster's thesis
dc.description.degreeMSc
dc.format.extent151 pages
dc.format.mimetypeapplication/pdf
dc.identifier.otherhttp://hdl.handle.net/10962/d1012978
dc.identifier.urihttps://researchrepository.ru.ac.za/handle/123456789/5802
dc.languageEnglish
dc.publisherRhodes University, Faculty of Science, Department of Computer Science
dc.rightsTristram, Uvedale Roy
dc.subjectGraphics processing units
dc.subjectComputer algorithms
dc.subjectComputer programming
dc.subjectProblem solving -- Data processing
dc.titleClassification of the difficulty in accelerating problems using GPUs
dc.typeAcademic thesis

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