Exploring senior phase teachers' use of Kahoot! Gamification as a formative assessment tool to scaffold mathematical understanding

dc.contributor.advisorSimuja, Clement
dc.contributor.advisorChikiwa, Clemence
dc.contributor.authorBalele, Silence
dc.date.accessioned2026-03-03T10:12:00Z
dc.date.issued24-Apr
dc.description.abstractIn South Africa, digital technology, particularly gamification, continues to become an important teaching and learning tool. Its importance lies in scaffolding mathematical understanding, improving the quality of assessment, and developing twenty-first-century technological skills for effective mathematics assessment. To explore this importance, senior phase mathematics teachers are encouraged to adopt gamification technology such as Kahoot! in assessment. The study adopted a case study research design with a interpretivist research paradigm, as this method allows detailed exploration and understanding of a specific context through a close connection with the participants. Data was collected using semi-structured questionnaires, focus group interviews, non-participant observations, and reflective journals. The research involved ten purposively selected senior-phase mathematics teachers from two schools in the Sarah Baartman District, Eastern Cape Province, South Africa. The study drew upon Vygoysky's Sociocultural Theory for its theoretical framework, while the Technological, Pedagogical, and Content Knowledge was used for analysis. The data analysis pursued an inductive approach. Adopting a thematic analysis included coding participant responses, organizing codes into concepts and categories, and developing a theoretical framework from the resultant categories. A four-phase process was involved: coding, conceptualizing, categorizing, and theorizing, was employed. This process and using NVivo software for data organization and management helped identify patterns, themes, and significant concerns surrounding the study's core subject. The findings from the study were as follows: Firstly, it was revealed that most teachers have a positive perception and attitude towards using Kahoot! for formative assessment, believing that it enhances teaching and learning quality. However, they showed scepticism due to insufficient Information and Communication Technologies knowledge and training. Second, teachers' pedagogical and technological experiences were predominantly enjoyable. Kahoot! was accepted as beneficial for promoting collaboration, interaction, and immediate feedback. Third, the study identified enabling and constraining factors in using Kahoot! for formative assessment. The enabling factors include Kahoot!, which was convenient and accessible, promoted immediate feedback and fostered collaboration and interaction. The constraining factors include Information and Communication Technologies and network interference, which posed limitations. The research concluded that Kahoot! as a platform for formative assessment indeed scaffold mathematical understanding. The study recommends increasing teachers' access to educational technology, incorporating continuous professional development programs, providing subject-specific training, and encouraging teachers to adapt to emerging technologies. The study also provided recommendations for future research to explore learner perceptions, employ a mixed methods approach to help quantify learner performance and investigate the pedagogical and technological experiences of senior phase mathematics teachers regarding formative assessment.
dc.description.degreeMaster's thesis
dc.description.degreeMEd
dc.format.extent180 pages
dc.format.mimetypeapplication/pdf
dc.identifier.otherhttp://hdl.handle.net/10962/423891
dc.identifier.urihttps://researchrepository.ru.ac.za/handle/123456789/3606
dc.languageEnglish
dc.publisherRhodes University, Faculty of Education, Department of Secondary and Post-School Education
dc.rightsBalele, Silence
dc.subjectKahoot! Algebra by DragonBox
dc.subjectMathematics Computer-assisted instruction
dc.subjectPedagogical content knowledge
dc.subjectMathematics-- Study and teaching (Secondary) -- South Africa
dc.subjectGamification
dc.subjectEducational technology
dc.subjectMathematics teachers Training of -- South Africa
dc.titleExploring senior phase teachers' use of Kahoot! Gamification as a formative assessment tool to scaffold mathematical understanding
dc.typeAcademic thesis

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