Feminist simulations: deep in the dream of a game

dc.contributor.advisorDe Jager, Maureen
dc.contributor.advisorGoniwe, Thembinkosi
dc.contributor.authorMackintosh, Tayla
dc.date.accessioned2026-03-03T10:12:18Z
dc.date.issued13/10/2023
dc.description.abstractThis study delves into how the worlds of computer gaming and fine art intersect, employing DIY feminism to reflect on the gendered world of gaming and the links between simulation, reality, and fantasy within the game of Minecraft. I argue for a feminine craft (crochet) to challenge masculine gaming oppressions and the lack of representation, acceptance, and visibility for women in gaming culture. My research question is taken from the End Poem seen when the player has beaten the game's main boss. There is a line within the poem that asks, "But what true structure did this player create, in the reality behind the screen?" (End Poem, 2022). This is the question I have sought to answer within this study, by exploring a methodological approach that combines autoethnography and phenomenology to create a reflexive personal narrative.
dc.description.degreeMaster's thesis
dc.description.degreeMFA
dc.format.extent91 pages
dc.format.mimetypeapplication/pdf
dc.identifier.otherhttp://hdl.handle.net/10962/425333
dc.identifier.urihttps://researchrepository.ru.ac.za/handle/123456789/3617
dc.languageEnglish
dc.publisherRhodes University, Faculty of Humanities, Department of Fine Art
dc.rightsMackintosh, Tayla
dc.subjectVideo games in art
dc.subjectCrocheting
dc.subjectMinecraft (Game)
dc.subjectFeminism in art
dc.subjectSimulation games
dc.subjectHandicraft in art
dc.subjectAutoethnography
dc.subjectIntersectionality (Sociology)
dc.titleFeminist simulations: deep in the dream of a game
dc.typeAcademic thesis

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